Wednesday 30 December 2009

100% uv for the machine!

Well, for the machine i have at the moment i have done all of it that needs to be done i have decided to leave out things like lights and cables as these will be easier to do within maya and adding a glow texture can be quite anoying i have done a few tests with it already and feel that it will be best to adjust the glow in maya instead of photoshop. I have done some tests with the diffuse, specular, bump and reflection also as these will play a big part in making the machine and other objects look sweet. The images already posted are blurry and i know that but i think thats just on the internet from rendering they look absolutly fine.
I want to go into the games industry and i try to learn some of the techniques they use, like baking an ambient occlusion i have tried this for the machine but it only works from set angles so i feel there isnt much point using it in this as this is a short film were we arent comprimised by game engines so the AO can be done at as a single render.
I have learnt so much about unwrapping uvs and also texturing in the first term and these holidays, which is a bit anoying as i look back at my old work and think i wish i did that then, but i guess that is part of the learning process. I have also tried to cut back on the amount of photo sourced images for tecxtures as these can have artifacts within them which will look weird when rendering, so i have downloaded a lot of brushes for photoshop and will try them all out.
I have also decided that each part of the machine their are six in total will have their own texture map so they are all of high quality as written before i will start with 2048 by 2048 and then go up to 4096 if the group feels that we need to do that. I have some other thoughts on it all but for now i will stick to my guns. I have also as always a bit of a tidy freak and perfectionist (maybe not) but have tidyed up the scene in the outliner/hierarchy making it easier for me and the team to see which bits are UV'd and which are not.

Sunday 27 December 2009

Machine New Texture

Well, i know it still hasnt got rust and leaks/stains still working on that but i feel this texture is a lot less blury, do you guys agree? was made just using photoshop brushes, not bad! I know its a bit dark but im waiting for the real lighting and i can easily change the brightness in photoshop!


Wednesday 23 December 2009

Half man half machine!

Well firstly is an image i have produced last night this texture has been done using just brushes in photoshop and i think looks pretty sweet.






Secondly, is an update on the uv mapping and what has been achieved so far.





Thirdly is the same image but with comments on some stuff that needs clarifying if you know the answer.

Update

Well after reading the main blog this morning i have been cracking on with work, i have a test that i can show later, however i had a chat with Edgley last night which was very pleasant and i enjoyed it a lot.

I feel i am doing all these test which is great and i am enjoying playing around in photoshop, but ther aint no point doin it unless the model is completly uv'd out, so that is my main task for today to get it all sorted so it is ready for photoshop. As the left side machine is pretty much completed that is the one i have shifted my focus to working my way from top to bottom. I will be anoyed if i dont get it all done today, just need to motivate myself a bit more and some lunch may help.

Also we want this to look amazing so each section of the machine will have its own map i tried a 8192 by 8192 texture map last night for the whole right side, lol. My comp strugled to upload then it kicked into hyper mode and loved it, but im gona start with 2048 this is already four times the amount it has at the moment so will have to wait and see i guess! Also have been thinking of some parts that need discussion may just draw it in photoshop then get you guys to comment but this will be later on, as for now just gona have a drink break, good luck today.

Sunday 20 December 2009

Wow where have i been....

Its been awhile since i have posted alot has happened in terms of polished off and splay this can be seen on the team blogs, but the presentations went really well and we got are grades back, which i think everyone is happy with. I need to up my game so no more cod, lol like that will happen anyway. Yeah so over christmas im concintrating on the skin and the machine, so at the moment the machine is geting priority i have done a few different tests and hopefully edgley will let me know which direction i should be going if he likes any of them i dunno it may not be what he was thinkin and if so back to the drawing board. Eventhough these two areas are the main ones ther are alot of voices in the back of my head about all the other stuff i should be doing uh oh.

Its not like me but i actually wana do some painted textures!!! with actual paints!!! to add small details, that i just cant do with a mouse, oh well!

Enjoy!