This blog feels more like a story, i use to see it as a place to put images up, but now all i seam to do is type, well one reason is that the shots rendered are way to big to be put up on blogger. But this post will change today i have successfully lit my first scenes for polished off on my own, i was pretty nervous at first, a lot of pressure was on me to get it looking as good as grigs. The two shots were the vroom and finger click shot. Whilst they arent complex scenes and the lighting will be similar to the foot tap and headphones i still had to think carefully about what i was doing and what light was reacting to each model, whilst i did have problems at around 3:30 i was starting to get somewhere and Edgley was also pleased with what i achieved and asked for some changes, which i did and did a little composite test as well, below are the images of these two shots!
Some changes needed are obvious for example jeds clothing in each is different which is due to a few factors, lighting and the shader, this is why i see it has taken Grigs a while to sort out some shots, minor changes to the intensity of a light change everything whilst playing with the diffuse, ambient and incandesence on the shader also allow you to change the way the texture uses the light. FOr the skin i had to create a shader as the UV layout wasnt satisfactory for the shot as the seams were on the side of the hand and fingers, which was very obvious from a test render, the shader is a maya fast skin, meaning it uses sss but only a tiny bit tweaking this was enjoyable and it is great fun as well to see the different effects you can do with it and it is fairly simple to use, but i havent scratched the surface of it.

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