I wrote before that my weekly tasks were stopped until modelling had been completed, so i decided to take the time out to go back to some of the old textures i created for some of the props, as some only had a colour map at the moment and i hadnt spent much time on them. I am a bit anoyed with my self as i should have started big on some of these textures then reduced it as it is much easier to work this way, instead of making the texture image size larger. So, some of my recent images have been using an occlusion layer but i wanted to try and make the props look as good as they can through the textures themselves so below are the defualt render settings for mental ray no added lights etc. The wetfloor hasnt been rendered but shows in the attributes on the left of the image were i have put the texture files in, this requires alot of time and patience to make sure the specualr is working well with relflections whilst the normal map is correct and not to rough as you need to think about what kind of material you are working with, metal, foam, plastic etc. Which all require different amounts of reflection, spec and normal.
Below are some of the uvs for these objects and other objects i have uv'd.
I am a 3d artist currently looking for work. From an early age I have been interested in CGI and discovering how it was created. My specific areas of interest and expertise are modeling and texturing. In my spare time I develop my skills in these areas by working on projects such as those in my portfolio. These are the areas that I feel most passionate about as I love to see great concept art and being able to transform this into a 3D environment.
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