I also created a pebble for Splay, unwrapped the uvs and textured it ready for Grigsby to tweak with the lighting.


The two images above show screenshots from maya and photoshop. Phil wanted the pebble to show resembalance to the houses and also to be tall , showing how even a pebble is against Splay, it was actually quite difficult to model the pebble as i wanted it to be soft like chalk, but also rough in places, but i think the texturing has helped out with this. The other screenshot shows photoshop and a nice normal map, a normal map is a technique used for faking the lighting of bumps and dents on an object, with out using more polygons. Its used alot within games to allow low poly meshes look like high poly meshes because of limitations with polygons.
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