
Friday, 7 May 2010
The Wheel
Ok after discussing the issues with the wheel its finally completed and i tested out my zDepth skills with this one. In maya i rendered off a zDepth pass which is basically a render of close objects white and far away objects black, tweaking this layer in after effects using curves and invert you can then add it to a lens blus on the main layer, which gives a blur, which you are able to control :) once again this one needed some tweaking especially with the occlusion as it was making everything look dull and dark.


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