Wednesday, 13 January 2010

Where is that Machine?

Well, good question. I have been pretty much working solidly on the machine and it is now really coming together, trial and error is the only way you are going to learn. I have learnt from my mistakes and im now seeing the light at the end of the tunnel. The machine was looking good from a distance and the team were excited and happy, i then on my own had worries about a close up and they cam true the machine looked like a N64 game now this isnt bad if it was 10 years ago, but were not. So after jigging the uvs i have been able to get some detail in, you can see the difference a little from the images below.





It was a bit anoying as you can see below that the base texturing was done and i was easily gona hit my target of finishing on Friday, i still hope to but i may need the weekend. I can reuse some of the old material from the machine and put it into the uv space, but some will have to be remade. This had to be done though we want everything looking right and i couldnt just go by knowing that it would look awful close up, i tried uping the texture to 8192 by 8192 my comp could handle but it was laggy so creating new texture maps was the longer but more sustainable solution.






Below is the part1 of the left machine as you can see the detail is alot nicer closer up this is only the color map so bump, spec, reflection will all need to be done making it even more amazing. I like this part so far and i hope you do to. Little bits like dirt still need to be added but yeah its getting their.

1 comment:

  1. looking amazing mate. a bit more rust/grime wouldnt go a miss but im loving it now! Dont particularly like the red rimmed dials :s, prefer the silver casing. Dont forget its going to be much more colourful when all the coloured LED's are flickering! Seriously though, its no longer looking like a game model, but like a high quality film prop! Well played x p.s do your best to meet the deadline friday, if not monday

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