Being RnD i decided to look into tutorials Grigs helped out a lot here giving me tonnes on cd, thanks for that. I spent pretty much all of monday and tuesday looking through them and taking notes and seeing which ones are relevant i was mainly looking at particles and dynamics. It has helped alot i have some initial tests which will be in later posts.
Having this role has really helped me understand maya a lot more and has broaden my skills and knowledge which is a good thing.
I have a lot of time to perfect these skills which will be needed if we want to get to industry standard. Areas i need to look at are steam/smoke for the polisher, dust and debris for Splay and general fog, i think we can get away with some stuff in after effects, talking to Alec and agreeing with him that tests are needed in after effects and maya for the same jobs to see what software will work best, looking at WallE has helped a lot with this and has given me some inspiration and ideas which will need testing with photoshop and after effects.
The cable is still looking floppy something that i dont like and it is fairly hard to control, im going to try a new way of doing the cable by using particles and hopefully see better results, i have been working on this and will posts will come later.
nCloth is fun i enjoy using it and experimenting with it once you get a grip of it its actully ok, my initial tests were fluidy since then i have looked at more tutorials and have changed some of the tabs/tools for it and i feel its getting there, this will also be posted later.
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