Wednesday, 11 November 2009

Friday, 6 November 2009

SSS

Ok so what are these objects? basicly i was trying to recreate skin and the effects light has on it, so an example is light in your ear, these images show some of the steps of developing it whilsth really dull image is a blinn using the same blue and light, the difference is stupidly different and will benefit the group. I was a bit worried at first as the group didnt see much of a difference it also doesnt have much of an effect on render times the differencxe between sss and the blinn was 5 seconds.

Wednesday, 4 November 2009

When the dust settles

Well, looking at Walle ther is a nice shot of Walle after the ship lands and the dust starts to settle and it looks rather 2d, using photoshop and after effects i have created the image below by using opacity, postion scale and an effect called turbulent distort.

polisher Texture

Found this texture free to download on creative crash might be useful for the polisher on the bottom which cleans the floor, could look quite nice if the right colour.

more bed sheets please!

Cable

I havent gone on to the new test using particles but as i said i have gone back to the old test i now know i shouldnt play with gravity field something i did before as this can really muck up everything else in the scene that has weight to it. So i have changed some of the attributes within the spring constraints which is basicly the stiffness and bounciness.

Dust is all around!

Ok two tests i have done on the building falling over quite happy with my initial tests on maya there is still a lot to learn in getting the dust correct, as it is suppose to disperse and then settle in the air and not really move this can be tricked by the camera angle but i would prefer to see if there was an actual way of doing it, i feel the later test is much better and will work on this one for now. I tried to teach Alec a lil bit about it and he gave me advice as well which was taken in.